-----------------------------------
-- Area: Castle Oztroja
-- NPC: _47b (Handle)
-- Notes: Opens Trap Door (_47a) or
-- Brass Door (_470)
-- @zone 151
-- @pos 22.310 -1.087 -14.320
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------

require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/missions");

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)

	local X = player:getXPos();
	local Z = player:getZPos();
	local BrassDoor = npc:getID() - 2;
	local TrapDoor = npc:getID() - 1;
	local BrassA = GetNPCByID(BrassDoor):getAnimation();
	local TrapA = GetNPCByID(TrapDoor):getAnimation();

	if(X < 21.6 and X > 18 and Z > -15.6 and Z < -12.4) then

		if(VanadielDayOfTheYear() % 2 == 0) then 
			if(TrapA == 9 and npc:getAnimation() == 9) then
				npc:openDoor(8);
				-- Wait 1 second delay goes here
				GetNPCByID(TrapDoor):openDoor(6);
			end
			if(player:getCurrentMission(WINDURST) == TO_EACH_HIS_OWN_RIGHT and player:getVar("MissionStatus") == 3) then
				player:startEvent(0x002B);
			end
		else
			if(BrassA == 9 and npc:getAnimation() == 9) then
				npc:openDoor(8); 
				-- Wait 1 second delay goes here
				GetNPCByID(BrassDoor):openDoor(6);
			end
		end
	else
		player:messageSpecial(0);
	end

end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish Action
-----------------------------------

function onEventFinish(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);

	if(csid == 0x002B) then
		player:setVar("MissionStatus",4);
	end

end;